– ¬†glossary –

‚ÄĘ Random examples ‚ÄĘ Definitions ‚ÄĘ Rambling

Let’s all take a moment of silence to pray

Elon the almighty 

Any hipster really

Hey, you’re coming to this ideation WS?

Are you co-facilitator or lead?

any hipster worker

This keynote on FabLabs is really engaging

any hipster worker 2

Have you heard about this new innovation hub?

Their holacratic model is working better than Zappos

any hipster worker 3


A-players: 100% red-flag for any (French) firm (found of mixing french and english) trying to recruit you. As High achievers, it hints for not so sane work environment

Cognitive bias: mental shortcuts our brain uses to prevent saturation or Decision fatigue. It has a direct impact on our decision making, which people often perceive as negative. (More on the topic here)

Decision fatigue: State of exhaustion experienced by the brain after making too much decisions (we take up to 35000 decisions a day). Cognitive biaises are here to prevent this 

Design:¬†In this blog design refers to a¬†methodology¬†used by … designers. Strongly problem and user oriented, design inspired the famous “design thinking” movement

Design Thinking: Borrowing from designers a user-centric analytic position, Design Thinking is a methodology divided in four phases (Discover / Define / Develop / Deliver). As it has become the new normal when leading innovation projects, Design Thinking is now often discredited. More here

Disruptive Innovation: Contrary to¬†Incremental Innovation, disruptive innovation means the product / service changes the paradigm (new market, new targeting, new communication plan, etc.). We tend to overuse the word ¬ę disrupting ¬Ľ in our everyday language, which undermines its reality. In fact, disruptive innovations happen very scarcely Example: Netflix disrupted the way we consume video content and internet¬†revolutioned our relationship to the world

Emotional Intelligence: Often written as EI, Emotional Intelligence is the capacity to identify, canalize, and guide emotions (whether it’s your or your pairs’).¬†

Energiser: Short moment at the beginning to gather the crowd and start focusing as a group. Example: a giant shi-fu-mi

FabLab: Also known as MakersLab or Fabrication Space, a FabLab is a place where prototyping happens. Either firm-owned, educational or associative FabLabs come in many shades

Facilitation: The ability to guide people through a certain methodology. If often implies preparing a workshop / event, gathering crowds / etc. More here

High achievers: see A-players

Hard skill: in opposition to soft-skill, refers to the technical (or mesurable) skills needed to operate a certain task/job. This is mainly what schools & diplomas help us acquire throughout our studies and validate with a diploma

Holacracy: Famously adopted by Zappos, holacracy is a new organisational governance relying on collective intelligence, small teams and autonomy rather than a strict top-down hierarchy.

Innovation Hub: A place ¬†gathering different innovation actors. By creating new synergies, those places sprout, nurture and launch new concepts answering today’s challenges

Incremental Innovation: In opposition to Disruptive Innovation, incremental innovation hints for little fixes on a product / service. In other words, its an empiric process.Example: the constant updates we have to do on our electronic devices is an incremental innovation. User feedback is heard and functionalities corrected

Minimum Viable Audience: First conceptualised by Seth Godin, this asks the question of ¬ę what’s the smallest audience you can have that will keep your business afloat? ¬Ľ

Minimum Viable Brand (MVB): Hints at the least costly in time / money / effort branding possible that can still sustain your business. Mostly used for sprouting ventures needing a brand to develop that can easily shift according to the business’ needs (See Minimum Viable Product and¬†the related article)

Minimum Viable Product (MVP): Often confused with the¬†Prototype, the MVP is the first functional test of a service or a product. A MVP can be purchased and work on on its own. The MVP implies more time / money / effort involved than a prototype which comes to validate the concept. The MVP also tests the interest of your target customers for your solution and its usability. For instance if I’m building a website a prototype can be a series of paper boards to hint at the user experience. Its MVP might be a first website version built with no code tools (before maybe hiring a developper once the product desirability is validated)¬†

Proof of concept (POC): The POC (often confused with MVP or Prototype) is simply a way to prove that the solution you wand to deploy is technically achievable

Prototype: A prototype is the first ¬ę tangible draft ¬Ľ of a project. It’ supposed to encapsulate your concept and doesn’t need to be functional as it is the idea that is being tested here, not the product ‚Äď VS. the MVP. It can be as simple as a piece of paper, a series of mock-ups (if we’re speaking of an app for instance), etc. More on the topic here

Peer-to-peer: Originally computer-related (I just found out about P2P here), peer-to-peer reconsidered ancient schemes in the classroom, introducing horizontality as a new way of learning

Soft-skills: In opposition to¬†hard-skills, soft-skills are the abilities that help you adapt to your environment and acquire new competences. For instance, being ¬ę agile ¬Ľ or a ¬ę quick learner ¬Ľ are considered as soft-skills as ¬ę empathy ¬Ľ¬†

Sprints: this term usually refers to a pre-defined period of time (often 5 days) used to quickly test a hypothesis on the field. The goal is to (in)validate an idea and prevent teams to develop a solution too far from the users’ real needs




‚ÄĘ IDEO (here)

‚ÄĘ HYPER ISLAND (and my toolbox bible)¬†